Dear citizens of the Suzerainverse,

Welcome to our October Broadcast! We've spent a lot of time talking about the mobile update in the last broadcasts, so this month we wanted to give you a preview of an upcoming Rizia content update for mobile and PC that we'll be sharing more details in the following months. We’re also honored to be nominated for Best Story at the German Developer Awards, a recognition that highlights our team’s dedication! Nothing would have been possible without you so, thank you.

Alright…Let's dive in!

Rizia Update Sneak Peek

Here's a quick look into the Rizia content the Torpor team has been working on in the last month, that will make its way to PC and mobile soon.

The noble houses are taking center stage, bringing new story moments where you'll encounter noble characters who were previously in the background. These encounters will add depth to court politics and offer richer content with characters like Leona, Carlos, Hubertus, Daria, and Rusty, revealing layers of intrigue and alliances that shape the story. We're also deepening the reform movement to create more meaningful experiences whether you're pursuing an absolutist or reformist path, and we're expanding theocratic options for those looking to strengthen religious influence in their realm.

Our writers, Rachel and Adam, have been working hard to create new scenes and expand many existing ones to accommodate new content. The entire narrative and design team is collaborating closely on an exciting new mega scene for Rizia, the largest we have ever produced as a company. 

Here is also a little teaser from our character artist, who has been working on a new set of character art.

Moreover, the design team has implemented a new set of royal decrees that expand our economic, religious, and civil order systems. These decrees dive deeper into industry management, and trade resources beyond energy, such as tourism or pharmaceuticals, giving you more tools to shape your nation's development. These new royal decrees will give you additional options to balance your resources and economy.

On the military front, Laurence, our game designer, has completed the implementation of aircraft-related construction and trade decrees, while further developing the design of war's impact on your nation. The team is working on additional effects and consequences for post-war Rizia that will better reflect both the literal and felt costs of armed conflict for the Kingdom and Pales.

Best Story Nomination Awards

We couldn’t be prouder of our team. We've been nominated for the Best Story at the German Developer Awards! To everyone who has supported us on this journey, our deepest thanks. This wouldn't have been possible without the incredible people beside us—those who stand with us through every challenge, finding solutions, and bringing our vision to life.

The stories we tell in this fictional world reflect pieces of ourselves. Rizia delves into monarchy, the complexities of geopolitical conflicts, resource-driven economies, and the power struggles within a royal family as factions vie for influence in a rapidly shifting world.

A resilient people live under the powerful King Romus Toras, with neighboring forces waiting to seize the advantage and a world that watches and sometimes intervenes. Rizia examines the nature of unchecked power and the dangers it brings.
To be recognized for Best Story is truly incredible. We strive to share something meaningful with the world, and we’re profoundly grateful to be able to do so, five years after founding the company.

Thank you to everyone who supported us, this is our moment of celebration!

People & Culture Festival

In October, we participated in Berlin's People and Culture Festival, where Ata and Clémentine set up a stand to showcase our latest Rizia DLC and merchandise. The event attracted a diverse crowd—students, job seekers, and industry experts—who engaged enthusiastically with our work and the potential of political games to address important issues. The festival was a success and well-organized by MediaNet Berlinbrandenburg e.V. and the Colosseum.

Ata also spoke on the closing panel, "Transformation is Everything," highlighting Berlin's key industry challenges: a housing crisis limiting international hires, a shortage of local talent, and limited access to equity funding. While new initiatives like the €8 million program for game founders are steps forward, consistent support is needed to drive the industry’s growth.

Games On in Lithuania

Last month, he also returned from GameOn 2024 in Vilnius, inspired by the resilience and community among game developers. He shared his studio’s journey of perseverance and connected deeply with peers, notably Leene from Placeholder Gameworks, discussing the strength of embracing personal uniqueness.

As we conclude, we're thrilled to share that the mobile update is in its final stages, with a launch date announcement just around the corner. Thank you for your continued support and for being part of Rizia’s unfolding story—exciting times lie ahead!

Until the next update, take care!

Glovurius axa Rizia!

A’Morgna her Coren!

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Dear citizens of the Suzerainverse,

Welcome to the September Broadcast. This update introduces exciting mobile-exclusive features such as Political Influence Levels, Story Points, and ad-free premium options, along with introducing the new Necropolis backend system. We also have some updates on The Conformist's refined visual style and environments. Lastly, we enjoyed meeting some amazing community members at the Tokyo Game Show!

Suzerain Mobile Update

We’re thrilled to share more details about the exciting new features coming to Suzerain mobile. As mentioned in our previous update, we’ve been hard at work refining the mobile experience, and today we’re here to clarify some points and offer a sneak peek into what’s coming.

The changes we talk about in this update ONLY relate to the Suzerain experience on mobile, they will not be brought over to PC. Our goal is to offer mobile players more freedom to enjoy Suzerain flexibly.

New Mobile Features & Progression

Here are some new mobile screenshots of the features we’ve been working on. In two weeks, we’ll release a video showing the new changes in action. One major update is how progression will work on mobile, with the introduction of Political Influence Levels—a system where you can earn experience (XP) and climb the ranks to earn more XP. For example, you will start your journey as a Volunteer, and work your way up to more influential positions like Media Coordinator or eventually reach Legislative Assistant, the highest tier in the current system. These are not leaderboards or community ranks, instead, they are a way for players to earn more XP by playing the game on mobile.

Players will earn XP by leveling up, completing daily rewards, and unlocking achievements. The rarer an achievement, the more XP you’ll earn, and players who enjoy achievement hunting will be able to level up faster. Each level grants higher Story Point rewards, which freemium (non-story pack owners) players can use to unlock more content without needing to watch ads. This progression system will only be introduced on mobile, to offer more ways to experience Suzerain.

Earning Story Points & Watching Ads on Mobile

We’re introducing a new resource on mobile called Story Points, which can be earned through gameplay, watching ads, or unlocking achievements. There are two types of ads:

  • Normal Ads: Available anytime for non-story owners, awarding 2 Story Points.

  • Special Ads: Appear occasionally and grant 6 Story Points.

Story Points will be required to unlock new turns in the freemium version, starting at the end of turn 2. As the game’s content deepens, the Story Point cost will gradually increase. We’re aiming for a balanced system, and mobile testers will help us refine this to ensure fairness.

All ads are opt-in, meaning you’ll never be interrupted mid-turn unless you choose to watch an ad. There are no banner ads, and ads only appear at natural breaks in the game, like the end of turns. Story points are not needed for premium players, as you won’t experience ads and will enjoy a smooth progression experience.

Clarifying the Mobile Premium Purchases & Subscriptions

We’ve received some questions about how this affects existing premium players. To be clear:

  • Existing mobile premium purchases remain unchanged. If you’ve already purchased the Sordland experience, you won’t need to repurchase it. It will automatically convert to the Sordland Story Pack by default.

  • Mobile Subscriptions are designed for players who don’t own all the content. They allow you to try other stories ad-free for a limited time, offering a premium experience at a lower cost.

  • If you’ve purchased everything, subscriptions won’t be useful since there will be no ads to disable.

  • Rest assured, none of our monetization models impact game design or story progression. If you own the story packs or have a live subscription, nothing will change except for the addition of ads in the freemium experience.

Interesting Scenarios with the New Mobile Design

This new system opens up some exciting possibilities for how you engage with Suzerain’s stories:

  • You can own the Sordland Story Pack on Mobile but not own Rizia, and still try Rizia’s intro for free, with no ads.

  • You can use the story points earned from your premium Sordland purchase to unlock more turns in Rizia beyond Turn 2 without ads.

  • You can own the Rizia Story Pack without owning Sordland.

  • If you’re playing in freemium mode and run out of story packs, you can purchase affordable subscription tickets like the 1-day or 3-day pass to finish the experience with no ads.

  • The new mobile subscription system lets you try all story packs within the subscription period—so for a much cheaper price, you could play both Rizia and Sordland in 3 days.

  • Premium mobile purchases of story packs also allow offline mode, meaning you won’t need an internet connection to play, giving you more flexibility.

Necropolis: Our New Mobile Backend System

Necropolis is our new back-end that introduces Torpor Accounts to store currency, achievements and other platform related player progression data. At the moment, Torpor Accounts will only be available on mobile and completely optional to register.

The idea comes from the need to give the players a way to preserve their data cross-device. There are already products out there that can achieve this for mobile however, opting for an in-house solution will provide us with the flexibility to add more features to Torpor accounts as well as the potential for complete cross-platform play and many more possibilities to expand on in the future.

Mobile Customization & Personalization

To add a bit more flair, we’re introducing custom character profile pictures and political organization customization to your mobile profiles. While this is purely for personal use at the moment (other players can’t see your profile), we hope to expand on this feature in the future.

We’re excited to roll out these features with the mobile release, and we can’t wait to hear your feedback! Stay tuned for more details and the upcoming video in two weeks showing these features in action.

Update from The Conformist!

Our art team has been hard at work over the past few months, refining and evolving the visual style of The Conformist. Today, we’re excited to share some insights into our progress and the direction we’re taking.

The primary focus of this iteration has been to create a visual style with a distinct, bold identity, drawing inspiration from mid-20th-century propaganda and travel posters. After much exploration, we’ve landed on a more detailed and polished look compared to earlier versions. This added depth lends a more serious tone to the narrative, while also allowing us to transform the city of Holsord into a vibrant, bustling 1930s metropolis, full of life and character.

Two key scenes that we’ve been focusing on are the cabaret and a street corner, which were redesigned from the ground up. Though we kept a similar layout, everything else was reimagined to better suit the new art direction. The cabaret scene, in particular, was a fresh start, where we wanted to capture the liveliness and glamour of the era.

These scenes also helped us refine our processes. We’ve established a 3D model guide with specific rules for consistency across all assets and developed a solid project structure to efficiently handle a large volume of models and materials. We’ve also begun working on architectural sketches and guidelines, marking the first steps in bringing the full game world to life.

We’d also like to take a moment to highlight Ioannis and Stijn, who have been instrumental in pushing these developments forward. Their dedication and creativity have played a huge role in shaping the new visual identity of The Conformist.

Please note that the screenshots shared are still a work in progress, and the final product may look quite different. We can’t wait to show you more soon!

We updated The Conformist Website, you can visit it here!

Tokyo Game Show 2024

Tokyo Game Show 2024 was an incredible experience for us as part of the Selected Indie 80. We showcased the Suzerain: Kingdom of Rizia DLC over four exciting days, and the fan support was truly humbling. A standout moment was meeting ゆえぴこ (@yuepicos), a superfan who created 7.5 hours of anime content for Suzerain, incredible! We also connected with viral Twitter user 富田勢源 (@ANNO1189), whose posts about Suzerain have reached millions.

We had the honor of meeting many fans, including one who traveled from Kobe, and several passionate gamers from China and Taiwan, all excited about the game and its DLC. Business-wise, we reunited with industry friends at the Tokyo Indies Meetup and had a great dinner with the Google Indie Games Accelerator 2024 Alumni.

We also made new connections with indie developers like Black Tangerine from Korea, working on Killa, and Tebasaki Games from Japan, sparking insightful discussions on politics and gaming. On the media front, we had visits from CNN en Español's Sergio Gómez Martín, Gamespot journalist Jason Rodriguez, and a professor from Tokyo Arts University, all excited about Rizia.

It was an unforgettable event filled with amazing fans, industry connections, and media attention, and we’re grateful to everyone who made it possible!

Until the next update, take care!

Glovurius axa Rizia!

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Dear citizens of the Suzerainverse,

Welcome to the August edition of our monthly broadcast. We’re excited to share a fresh lineup of updates, insights, and stories that matter to you.

Buckle up and join us as we dive into the latest happenings and important announcements shaping our community this month!

Rizia Update

We have added the first few scene drafts to the build and begun identifying further storyline improvements. The storylines for Rusty Montoro and Adarfo Sotelato are expanded with cascading story impacts to different branches. We've also integrated new design systems to deepen the reformist dynamics and improve the existing content.

Our team has begun solidifying our new hero scene, which will be the most ambitious scene we have ever attempted in terms of scale and complexity in Suzerain. We are also excited to include some content specifically for absolutist and theocratic players here and beyond.

We've added many decisions and new royal decrees for the war tied to our new airforce content, with more royal decrees and decisions being designed to improve other aspects of Rizian politics, economy, welfare, and order, and to deepen systems. The team has also decided to make a more involved step-by-step war tutorial which is in design right now.

We are implementing our new character portraits, including one surprise portrait that we hope you will enjoy. Additionally, we've added some new codex entries and made dozens of bug fixes reported by the community about different parts of the story and design. We've also improved optimization for war initialization and added status updates on units, among other things.

We're excited about these updates and can't wait to share more in the next broadcast.

Mobile Update and New Monetization Design Preview

We're working on a new mobile re-port for Suzerain, and we'd like to share why we're doing this and what wasn't working with our previous version.

Our initial mobile port, similar to the Switch port, was designed as a one-time solution when we didn't anticipate Suzerain becoming an evolving game with free updates and DLCs. We created a custom solution to port it efficiently, making the game pure 2D to save rendering costs and keeping our database from the patch conversion point.

Nine months after the mobile release, we adopted a new evolving game strategy. We had to focus on our core game experience and build a new database and features that weren't initially designed for in the original Suzerain. This meant the ports became out of sync, and updates couldn't be pushed to all platforms due to database versioning and technical differences.

With our upcoming mobile re-port, we're synchronizing our content and database from the ground up. This will make it much easier to update all platforms and ensure all our players have similar content experiences regardless of where they play. We're calling this the "mobile 3.0 report," which essentially allows us to be more future-proof and give the latest and greatest to our mobile audience which has exceeded a total of half a million lifetime installs.

We're bringing all the new content from 2023 and 2024 to mobile players, plus some additional changes. We've identified that the demo plus full game in-app purchase system was excluding a huge part of the player base worldwide on mobile. Our research also showed that many people worldwide can't purchase IAPs with credit cards, making our system exclusionary. In response, we've built a hybrid monetization model with help from Google and other experts in the industry.

Our new mobile Suzerain version will have a few distinct elements. First off, just like the PC version, Suzerain will be one application with all story packs included in it. You won't need to download different applications for each DLC. All current and future content will be accessible within this single, unified app. However, our new mobile Suzerain version will have a few distinct elements.

All Story Packs are individually purchasable without requiring the base game. For instance, you'll be able to purchase Rizia as a standalone story pack if you wish without purchasing the Sordland story pack. This new structure allows us to offer a more streamlined experience while giving you more control over which parts of the Suzerain Universe you want to explore.

Then comes our new hybrid monetization model:

  • Freemium Model: It will be possible to play the entire game for free by watching ads. All ads are opt-in, and the player experience is only halted at turn transitions for freemium players. Ads will be watchable at any point.

  • Premium Ownership: Premium experience players have full access to the owned story packs (Not the entire app) with extra perks such as free story points on purchase, no ads, and offline play.

  • Subscription System: We're introducing 1-day, 3 days, 1 week, and one-month passes that allow you to experience all Suzerain content (both Sordland and Rizia) and future DLCs without ads for the duration of your subscription for a reduced price.

  • Lifetime Pass: This is only for our superfans and people who want to support Torpor Games. This gives you complete access to all Suzerain content including any potential future DLC with no ads.  

Now we have two key things that drive this. We have a new resource called story points which you can earn and use to unlock turns in the freemium experience even if you still own a story pack or have an active subscription. This allows a few cool things. You can earn story points (more on this below) and unlock turns of the stories you don't own and play for free even though you own another story fully as a premium story owner. So ownership is per story, not the entire game; you can try other stories. There will be special discounts and custom offers that allow you to purchase story packs and passes at reduced prices.

Earn story points by purely playing the game, watching ads (if you need to), leveling up in your profile through unlocking achievements, and gaining experience. We want to reward players who spend effort and time engaging deeply with the game and give them experiences for free or with fewer ads if they don't want to or can't pay. Additionally, if you have paid, you will still receive story points to try a significant part of the next story pack for free.

We're excited to share more details about some new features we've been cooking up and mentioned here. In early October, we'll show some footage of new features we've been working on. We're changing how you'll progress in Suzerain mobile - things like influence levels, experience, and titles you can now earn. We’re also adding ways to select your political affiliation in your profile. We will also talk about Necropolis, our new backend system for mobile, spearheaded by our technical director and team.

There's more in the pipeline, but we'll save those details for next time. As always, your input helps shape Suzerain's future, and thanks for supporting us. Our first community testers for mobile will be picked from the filled-out surveys previously shared here.

Gamescom

In August, our team members, Ata, Ilke, and Ozgun, attended Gamescom in Cologne. They immersed themselves in the gaming world, connected with industry professionals, met with potential investors, and proudly showcased Torpor Games and Suzerain.

We were honored to have Franziska Giffey, Berlin’s State Senator for Economy, Energy, and Enterprise, and former Governing Mayor of Berlin, visit our booth at the indie showcase. With her extensive background, including her role as Minister for Family Affairs in Chancellor Merkel's government, she was particularly interested in how we design in-game laws and choices to reflect complex political realities. Our discussion touched on the fictional countries we create and the state of women's rights—a topic she was especially passionate about.

A big thank you to MediaNet Berlinbrandenburg e.V. and Medienboard Berlin-Brandenburg for hosting and financially supporting our Gamescom showcase. With Berlin’s strong state-level games fund and exciting initiatives like House of Games and Amaze, the future of the Berlin games scene looks brighter than ever!

This month, we are excited to unveil the highly anticipated Kingdom of Rizia merchandise!

Explore our meticulously crafted map of the kingdom, proudly display the regal flag, and enjoy your favorite beverages from a beautifully designed cup featuring the esteemed likeness of King Romus.

These exclusive items are now available for purchase, allowing you to celebrate and honor our beloved realm in style. Thank you for your continued support and enthusiasm.

Until the next update, take care!

Glovurius axa Rizia!

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Dear citizens of the Suzerainverse,

With the sun shining brightly and summer in full swing, we are delighted to greet each of you.

In this special June and July broadcast, we are eager to bring you the latest and most exciting updates that have taken place across our vibrant nation over the past month!

Rizia Updates

In June, we launched Rizia's largest update, version 3.0.9, which brought significant polish and new content thanks to our team's hard work and your invaluable feedback. We're committed to further enhancing Rizia with more content and improvements.

Our team focuses on update 3.1.0, which is set to introduce fresh dialogues, narrative expansions, and design improvements, including significant additions to the war feature with an aircraft expansion. We're also addressing existing issues and reported bugs - be sure to continue sending bug reports via Discord.

Mobile Updates

On the mobile front, adapting the war feature for touch controls proved challenging and took longer than expected, but are on track for full compatibility. Feedback and insights received from Google Indie Accelerator mentors also guide our in-game balancing and mobile interface improvements.

Additionally, we finalized our hybrid monetization strategy and are balancing the new freemium experience alongside the existing premium experience to offer affordable and fair ways to enjoy Suzerain on mobile regardless of where people are around the world. More details on this will be shared in our next broadcast.

We're excited to announce the upcoming Suzerain mobile test, and we need your help! If you're interested in becoming a volunteer tester, please complete the sign-up form linked above.

Your participation and feedback are invaluable to us, and we're grateful for your interest in contributing to this exciting journey.

In July,  Ata, Suzerain’s Managing Director and Co-founder, attended the Google Indie Games Accelerator program's graduation event and the Google I/O conference in Bangalore, India to support the development of Suzerain on mobile platforms.

The Torpor Games team is honored to be among the 60 participants selected from 7,000 applicants, and receiving the graduation plaque from Purnima Kochikar, VP of Google Play Games and Apps, was a highlight. We are excited to apply this newfound knowledge to bring more challenging and thought-provoking experiences to life!

And that's not all! We have a little surprise to celebrate this milestone and reconnect with our community!

It's been too long since we've had a conversation with you, so we are thrilled to announce a Town Hall Q&A session focused on mobile development and answering any general questions on Wednesday 14th of August at 7 pm CET in our Discord server. 

Be sure to join our Discover server to participate and we look forward to chatting with you and answering your questions!

Thank you to everyone who participated in the collectible contest. We received great original proposals and truly appreciate your creativity and effort. Unfortunately, we can only select one...for now.

After collecting your votes, one collectible stood out. Although the competition was close between two entries, one winner emerged.
Drumroll, please... The winner of the collectible contest is... Lucita's dagger! 

We've received an excellent idea for implementation, but it will take some time to incorporate it into the content. Let's keep it as a surprise for the moment.

Congratulations to Zak Hayden! The portrait will be integrated into the next 3.1 patch update. In addition, you will receive the "Artist of the Suzerainverse" role on Discord and an invitation to the next early testing round.

Once again, thank you all for your participation and creativity!

And before we wrap up, we’re excited to share the amazing caricature portraits of the characters from The Kingdom of Rizia, crafted by the talented Sieger Charlie. To see more of his work, be sure to visit his portfolio here. 

Until the next update, take care!

Glovurius axa Rizia!

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Dear citizens of the Suzerainverse,

As spring unfolds and flowers blossom, we welcome you to the May broadcast. Like bees spreading pollen, we aim to share the vibrancy and growth of this beautiful season with you all!

This month, we've made significant strides in optimizing our new 3.0 version for mobile. Our goal is to ensure that the game runs smoothly on older devices, handling complex scenes and visually demanding 3D/2D elements in a more optimized way. Alongside these improvements, we've also achieved enhancements in battery life and introduced a new approach by splitting map modes and their rendering to optimize performance across all devices.

Moreover, the enhancements we've implemented for mobile have also benefited the PC version in our latest 3.0.8 update. These improvements include more efficient rendering and better-optimized lighting, making for a smoother and more visually appealing experience across all platforms.

We are very excited to continue refining and polishing the gaming experience. Using data from analytics and player surveys, we are actively balancing the game based on player feedback and metrics. In May, we launched a major update and are already deep into the development of the next smaller patch, which will be coming soon.

Additionally, we are enhancing the airforce feature within the war mechanic and initiated new mechanic changes for the larger content update in the future. This month, we also started concepting new scenes to deepen the narrative around Rizian politics, aiming to immerse players in the political arena with more agency. These efforts aim to deepen the game’s later stages and improve the narrative flow. We'll keep you updated on our progress.

Currently, our team is focused on implementing the new features of the mobile port and making the most of the indie games accelerator program to enhance the mobile gaming experience. This effort includes exploring innovative ways to engage different players with the Suzerain Universe.

Despite a busy schedule filled with conventions, travels, and holidays, we remain committed to improving our content as always. We are continuously gathering community feedback through our tracking system in Discord, which informs our content updates and iterations. 

                                                              And...Great Timing! 

This month, we’d love to hear your thoughts on the content we’ve been sharing. Your opinion is important to us and helps us improve. Please take a moment to fill out our survey and share your insights!

Collectible Creation Contest

We are excited to invite you to participate in our Collectible Creation Contest, a unique opportunity to leave your creative mark on "The Kingdom of Rizia," you love. This is your chance to design a unique collectible item that could become a permanent fixture in our game’s universe, enjoyed by players worldwide. Are you ready to channel your creativity and design an original collectible that embodies the spirit of the Kingdom?

Whether it’s a powerful artifact, a whimsical gadget, or a legendary piece of lore, we want your best ideas! Your design should be innovative, functional, and visually captivating, aligning with the game’s aesthetic and narrative.

How?

Join the Discord channel and follow our guidelines to submit your creation. Once submissions are in, the community will review and vote for their favorite collectibles. This is your chance to engage with fellow players, rally support, and showcase your creation. The collectible that resonates most with the community will be crowned the winner.

The game will integrate the winning collectible for the next 3.1 patch update. In addition to the honor of having your creation featured, you will receive the artist of the Suzerainverse role on Discord and will be invited to the next early testing round.

Let your creativity shine and become a part of our game’s legacy. We look forward to seeing you and wish you the best of luck in the contest!

The festival season officially kicked off this May, and we’re thrilled to share our adventures with you!

Earlier this month, the Torpor Games team returned to the Amaze Festival 🌟😍. It was an inspiring experience connecting with other indie studios, discussing our latest projects, and engaging with fellow creators and indie gaming fans. The passion and enthusiasm we encountered reaffirmed our love for what we do.

Fueled by this inspiration, we’re excited to bring you even more innovative and engaging content!

Two weeks ago, we had the privilege of hosting a booth at the Nordic Games Conference (NG Spring 24) in Malmö, Sweden, thanks to the generous sponsorship of medianet berlinbrandenburg e.V. The event brought together passionate gamers, talented developers, and industry peers, fostering meaningful discussions and valuable networking opportunities.

We showcased our new DLC, "The Kingdom of Rizia," with its innovative turn-based war mechanic, and pitched "The Conformist" to an enthusiastic audience. It was an unforgettable chance to connect with fans, forge new business relationships, and learn from the people we admire in the industry.

Last but not least, we are happy to announce that the Rizia soundtrack is now available on Spotify, YouTube, and Bandcamp. It's only £5 and James enjoyed exploring new styles in this soundtrack and we hope you’ve all enjoyed listening to it so far!

Furthermore, stay tuned for next month for a nice surprise!

Bandcamp

Spotify

Youtube

We will take a break in June, but don't worry! We will come back in August with a combined update for June and July!

Until the next update, take care!

Glovurius axa Rizia!

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Citizens of the Suzerainverse,

Spring has arrived with a renewed sense of excitement and possibility! As many of you know, the end of March was a landmark moment for us as we released our very first story DLC, the Kingdom of Rizia! It's been an intense journey, but we are overjoyed to have finally launched it. We poured our hearts into creating this expansion and sincerely hope you enjoy exploring Rizia as much as we loved bringing it to life.

In conjunction with the DLC, we also introduced two special bundles designed to complete your experience and show your support for our universe:

Supporter Edition: This bundle allows you to fully embrace both Suzerain and the Kingdom of Rizia. It includes bonuses like the immersive soundtracks of both Suzerain and Rizia, alongside a special item, the Vulpitzer. You can find more details and purchase this bundle here.

Expanded Edition: Dive deeper into our universe with the Expanded Edition, which pairs the core Suzerain game with the Kingdom of Rizia DLC. This is perfect for those who want to experience everything our world has to offer from the very beginning. Check out this bundle here.
Supporting us through these bundles is the best way to ensure we continue to develop and expand this universe we all love.

We are immensely grateful to everyone who pre-purchased the game and bought the Rizia DLC, and the Supporter Edition. Your support has enabled many future opportunities for Torpor Games. This April, our focus has been on supporting the DLC post-launch. We have deployed five updates to address the most critical issues, enhancing the game experience and laying the groundwork for future additions. Additionally, we are expanding the Rizia achievements, which currently number over 40 in development. More fixes, minor content, and polish will be included in the upcoming 3.0.8 update.

Our team is gradually shifting from reactive fixes to proactive planning for the next steps for Rizia and Suzerain. We have prepared two important surveys that we encourage all our players to complete. Your feedback about the game and your priorities now and in the future will help us enhance both Rizia and the Suzerain Universe in the coming years.

On the mobile front, we are excited to announce our participation in the Google Indie Accelerator program, which is aiding us in tackling the specific challenges of porting Suzerain to mobile platforms. We were selected from over 1,000 applicants to be among the 60 participants. As the Suzerain Universe continues to expand, particularly with the recent 2.0 and 3.0 updates, we are addressing new technical complexities such as larger database sizes, additional maps, and more collectibles. The porting of version 3.0 and Rizia to mobile is currently in the R&D phase. Our technical and product teams are leveraging Google's support to enhance the mobile experience. Furthermore, the optimizations and improvements we are exploring could potentially boost PC performance as well, although we are cautious about committing to specific dates or timelines to avoid undue pressure on our team following a significant launch.

Lastly, we are thrilled to be participating in AMAZE 2024 in Berlin and Nordic Game 2024 in Malmö next month. We look forward to showcasing the Rizia DLC and sharing more about our developments within the Suzerain Universe. Thank you for your continued support, and we are committed to delivering game experiences you love. Please make sure to complete those surveys!

Last week we also recorded the Rizia Anthem. We're happy to share a sneak peek into our recording session! It was a beautiful moment bringing this anthem to life, and we can't wait for you all to hear the final masterpiece hear the final masterpiece when it is uploaded in the game with a future update.

Until the next update, take care!

Glovurius axa Rizia!

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Citizens of the Suzerainverse,

As the dawn of 2024 breaks, the All Torpor Games Team is thrilled to extend our warmest New Year greetings and share the excitement of forthcoming revelations.

Welcome to the January broadcast, where we'll unveil fresh treasures and exciting news that have been simmering behind the scenes!

We've kicked off 2024 with some fantastic strides in the development of our Kingdom of Rizia DLC. This month, we had an exciting, showcasing session at the Games Circle #3 event where we showcased the war mechanic. The feedback has been invaluable, steering the final UI adjustments and the crafting of an intuitive tutorial to make the experience more accessible. Meanwhile, audio has been working magic, enhancing game scenes with more dynamic music and carefully chosen sound effects to amp up the immersion.

The storyline development has been another key focus. We’ve been refining multiple storylines, ensuring they're not only compelling but also align beautifully with the overall game mechanics, like the royal decrees, armed forces, and war. Our narrative team is working hard to deliver a rich, engaging story that is both personal and political.

We've also hit a major milestone with the completion of our final character portrait for Rizia. This achievement sets the stage for developing better character customization assets for King Romus. We are gearing up for the second wave of closed testing, we’re honing in on the crucial aspects of game setup, and game balance, like story outcomes and resource management. The testing will heavily aid us in fine-tuning the experience.

As we push into the 'final stretch phase, our team's dedication is stronger than ever. We're pouring our hearts and souls into every bit of the Kingdom of Rizia DLC. Keep your eyes peeled for some exciting news about how you can support us as we bring this new labor of love in the Suzerain Universe to life!

Introducing the Armed Forces Panel, designed to provide a comprehensive overview of military resources, training pool, and various specialized factors. It allows us to gain valuable insights, helping strategic decision-making and optimizing the efficiency of military operations and power projection.

Here is a little sneak peek of how the Chinese community localization is going.

Exciting news! We're gearing up for a major Roleplaying Event set in the Kingdom of Rizia, hosted within our Discord community. To make this smooth and enjoyable for everyone, we're on the lookout for enthusiastic individuals to help us manage and facilitate the roleplay. Interested in joining the team? Please fill out the form linked here, you have until February 15th. If you're feeling the call to this experience, don't hesitate to sign up!

Today, we're delighted to present an exclusive soundtrack for Rizia, masterfully crafted by our talented composer, James Spence. We hope you enjoy this auditory journey and have a wonderful listening experience. Tune in and let the music of Rizia enchant you!

Last but not least, we have begun our second wave of closed testing and we are looking for new passionate voluntary testers. We’re honing in on the crucial aspects of game setup, and game balance, like story outcomes and resource management. The testing will heavily aid us in fine-tuning the experience.

Fill up the form to apply!

Until the next update, take care!

Glovurius axa Rizia!

Check out our Twitter, Facebook, Reddit, Discord, and newsletter to get the latest breaking news for Suzerain and The Conformist.